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Tiles:

each tile is 3 bits each, the bits are seperated into 3 areas, to get bit x from an area, use the formula (n * s * b). n is the total number of tiles in the bank (see info section, it says how many tiles are in the banks), s is the size of one tile in bytes for one bit plane, like and 8x8 tile is 8 bytes, and 16x16 tile is 32 bytes. b is the bit you need to get, 0, 1, or 2.

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