Burger Time Hardware Information |
. Home . . Main CPU . . Sound CPU . . Ports . . Encryption . . Tiles . . Sprites . . Palette . . Rendering . . Full View . . Sourceforge Project Page .
Sprites:
there are 8 sprites, each sprite uses up 4 bytes, each byte is 32 bytes after the last one in video ram. starting at 0, then 32, 64, 96 for sprite 0, then 128, 160, 192, and 224 for sprite 1, etc etc. use this chart for each byte:
+-[ first byte ]---------------------------------------+ | | | ?????xy? | | || | | |+---- flip x | | +----- flip y | | | +-[ second byte ]--------------------------------------+ | | | tttttttt -- tile to use from vrom bank 0 | | | +-[ third byte ]---------------------------------------+ | | | yyyyyyyy -- y coordinate | | | +-[ fourth byte ]--------------------------------------+ | | | xxxxxxxx -- x coordinate | | | +------------------------------------------------------+
page generated in 0.97702 seconds |